Jonathon_Hutchinson_South_Korea

We have just returned from a week of interviews in Seoul, South Korea and Tokyo, Japan as part of our Australian Research Council funded Discovery Project, Media Pluralism and Online News. In this post I will focus on the South Korean case only, as we still require more work to understand the Japanese arena completely. During our time in South Korea, we interviewed key stakeholders from Daum, The Korea Herald, Yonhap news Agency, and the Korea Press Foundation.

The South Korean news media industry is unlike any other in the world, especially in terms of how the Koreans access their news. Unlike other parts of the world that typically use Facebook, Twitter and increasingly messaging apps (Kalogeropoulos, 2018), South Korea has the News Portals Naver and Daum. The statistics are around 70% of Koreans access news via Naver, 20% via Daum and the rest from directly accessing the news websites or messaging apps (Korea Press Foundation, 2018). This makes the market voice of Naver incredibly loud in the news media. But it is the news ecosystem in its entirety that is also of interest to understand how South Korean access their news online.

Who are the Key Players in South Korean News?

The media industry in South Korea is governed by the Broadcasting Act (2008), the telecom and ISP industry is dominated by KT, SK and LG, and a number of television networks, newspapers and outlets. Within the online news sector, there is also the News Assessment Council and the News Portals. While there is much work already done on the laws and incumbent stakeholders, there is little understanding on the news portals and the News Assessment Council – an area we focus on.

The role of the News Assessment Council includes allocating a Board of members from the news industry, media experts and appoints its own staff members. Sometimes they work as a proxy regulator for the news portals. Twice a year they accept applications from news sources to become part of the news portals, where portals will sponsor the Council to remain in operation. Essentially, the News Assessment Council acts as a self regulating body for the online news sector.

As news portals, Daum and Naver will pay a number of news providers to submit their news articles. News providers are required to accept the conditions of the portals to be published in that space. As the access data suggests, South Koreans consume most of their news via the portals (most significantly Naver) and the news organisation’s partnership with the news portals is crucial for those organisations to survive. The portal partnership enables the news organisation’s content to be searched on the portal and receives better visibility through search engines. If the news organisation level of partnership is high enough, the portals will pay increased money to the news provider (news fees). While the subscription money is not that much, the real money comes from search, which then leads to larger traffic.

What are the news portals?

Jonathon_Hutchinson_Naver
The homepage of the Naver portal

Both Naver and Daum are more than just news portals: they are a place where most Koreans undertake activities such as search, messaging, and they also include cash payment systems. They are an online destination for many users, making them an attractive space to also publish online news.

Users are presented with a series of categories on the news site including Breaking News, Society, Environment, and Lifestyle. The front page displays a selection of the top news articles and users are invited to either directly click on those articles or select from their categories of interest.

In talking with our interviewee at Daum, we established the following:

At Daum the breaking news priority is determined by their pre-determined categories on the main page. This is now based on how users access their information – this data is gleaned and based on browser behaviour and not a logged-in state (they say for user privacy). So algorithms, huh?

Users are given a random number but then the number can be reset, to avoid the privacy issues. There is no priority on sectors/genres, it is based on audience, and based on customer choice. The introduction of the algorithm is not to be political, it is to increase customer satisfaction.

Users can comment, share and vote up/down on each of those articles to determine where information will appear on the website.

News Aggregation

In talking with many interviewees, it became obvious that Yonhap News is the most consumed news service (the highest percentage at around 25% of all news consumed).

There might be a few reasons for this including the news agency is a 24/7 and can provide up-to-the minute journalism. Users also trust Yonhap more than other news agencies, increasing their consumption rate. Further, Yonhap are not subject to the constraints that stop other outlets publishing news simultaneously across news portals AND their own broadcast outlets.

So on the surface, it would appear that the self-regulatory body, the News Assessment Council, determine who can publish on the portals. Yonhap is the most consumed media source across those portals, and there is little to no intervention into community management of those conversations. Users determine, through popularity, where content will be displayed on the portals. This model was questioned by a number of stakeholders across the online news industry.

Media Diversity?

We will continue to analyse the preliminary data findings from this field work over the coming months to determine to what level there is media diversity. Other factors that need to be included in the analysis beyond the media environment are user behaviour, the impact of the portal algorithms, user experience, and the age of the news consumers (apparently news manipulation is over blown because young people don’t read the comments and hardly access journalism).

One interesting item to really think through is the arrival of YouTube and Instagram as a key news source for people. Anecdotally, YouTube is an easier interface for older people to access information, and users trust information if it is sent to them via Instagram. The role of other platforms is certainly changing the diversity of the media landscape in South Korea.

No doubt we will publish an article or book chapter from the findings and you can continue to follow the Media Pluralism blog for updates on this research.

And of course if you have any first-hand experiences with South Korean News, or have insights you can offer, please leave a comment or question below.

Original photo by Shawn Ang on Unsplash

Data_Ethnography

I’m cooking up some ideas while I’m away on Sabbatical at the Hans Bredow Institute. My core focus at this stage is the ‘how to’ research automation and algorithms. My current approach is integrating retro engineering through ethnography and design thinking. At this stage, I’m calling it Data Ethnography and below sets out a guideline for what I think that should be.

No doubt this is the skeleton for a journal article, but what is here is the early developing of a new method I am currently working on.

If you think this methodology could be useful, or you have any feedback or suggestions, please leave them below in the comments.

Why Data Ethnography?

Humanities and social science digital research methods have been interrupted due to the prominence of privacy and surveillance concerns of platform interoperability that produces large quantities of personified data. The Facebook Cambridge Analytica scandal, especially the revelation of its ability to construct predictive models of its user’s behaviors, brought to the public interest concerns over how platform user data is harvested, shared and manipulated by third party providers. The global pushback against the platform provider’s use of these data resulted in platforms closing down some access to application programming interfaces (APIs) to inhibit data manipulation. However, these restrictions also impact on how public benefit research is conducted, providing a useful prompt to rethink how humanities, social scientists and human computer interaction scholars research the digital.

While the datafication of our digital lives has provided us with new insights, the digital methods that enable us to research our digital selves have always been mixed to understand the field of enquiry, along with its surrounding political, cultural and economic constructs.Increased digital practices built on sophisticated calculations, for example the use of algorithmic recommendations, connected devices, internet of things, and the like, have impacted on our research environments, prompting the question, how do we research what we can’t see?This article provides evidence from investigating the visual cultures that surround YouTube that a new methodology is required to research the apparent ‘black boxes’ that operate alongside our digital selves through data ethnography. Data ethnography is the combination of stakeholder consultation, top level data analysis, persona construction, fine data analysis and finally topic or genre analysis. Data ethnography enables not only what we cannot see, but provides a useful way to understand government interoperability mandates and inform appropriate policy development.

Overview of Data Ethnography

The Five-Stage Process of Data Ethnography

Consultation

This methodology emerged from asking the question, what does the Australian YouTube visual culture look like? Building on the long-term participant observation that is synonymous with ethnography, a researcher is able to understand the norms, cultural affordances, communication practices, and so on. The researcher is required to both produce and consume videos on the platform to understand how users will create content to suit the platform constraints. Simultaneously, viewing the content provides insights into how viewing publics are constructed, how they communicate, what is considered important, norms and languages. In the context of YouTube, this included the platform, but also the intermediaries such as digital agencies, multichannel networks and other digital intermediaries such as influencers to highlight publication strategies. The combination of this ethnographic data provides a compelling starting point for the additional methods that emerge.

The video content was analysed using discourse analysis reflective of Jakobson (1960) to understand the video language function as referential, poetic, emotive, conative, phatic, and/or metalingual. As such the discourse in one of four ways: contact enunciation – looking into the camera & addressing the audience; emotive enunciation which is the expressive or affective relating to the style of the YouTuber; genre including thematic content, style and compositional structure; enunciative contract which is the reading contract (Véron, 1985) between the enunciator (addressor) and enunciatee (addressee). The discourse analysis enabled the vast amounts of YouTubers to be categorised into a smaller, more manageable group of users.

Building on the discourse analysis, I asked the users of the platform the following questions:

  1. What is your gender?
  2. What is your age?
  3. How often do you use YouTube in a week?
  4. What is your favourite category of YouTube video?
  5. Are you likely to watch the next video that YouTube suggests for you?
  6. Do you ever watch the trending videos?
  7. When you enter this address into your web browser, what is the URL of the “up next” video that it suggests for you: https://youtu.be/4_HssY_Y9Qs

The results of these several questions then guided the following snowballing process of the additional methods.

Top Level Data Analysis

Before undertaking comprehensive data scraping processes that rely on platform data availability, it is useful to observe how various incidental metrics are available. In the case of YouTube, this related to likes, comments, views, and the like that provide insights into what people are watching, how they engage with the content, and how they talk about the content. These top level metric data observations enable the researcher to direct the research or focus on areas of interest that are not otherwise obvious through the consultation phase of data ethnography. The top level metrics further support the user practices on how content is produced, published, shared, and consumed amongst a wide variety of users. Finally, the top level data analysis enables the researcher to ask questions such as what data are available, which processes might be automated, and how might these data be repurposed for other sorts of measurements.

For YouTube, the top level data analysis translated to the following areas of interest:

  1. Views
  2. Likes
  3. Dislikes
  4. Published On
  5. Comment Numbers
  6. Reaction to those comments
  7. Comments on comments

On the YouTube platform, these are the metrics that are available to the non-social science data scraping process. Researchers with no data programming skills are able to extract these data.

Persona Construction

Persona construction is a research approach that is based in human-computer interaction (HCI), user-centred design (UCD) and user-experience (UX). Emerging from the Design Thinking field which is human-centred to solve problems, persona construction is useful to understand how problems can be addressed between human and machine interaction. “Design Thinking is an iterative process in which knowledge is constantly being questioned and acquired so it can help us redefine a problem in an attempt to identify alternative strategies and solutions that might not be instantly apparent with our initial level of understanding” (Interaction Design, n.p.). It can have between 3 and seven stages, but these stages are not sequential or hierarchical, but rather iterative and the process typically does not abide to the dominant or common approaches of problem solving methods.

There are 5 phases in Design Thinking:

  1. Empathise – with your users
  2. Define – your user’s needs, their problem, and your insights
  3. Ideate – by challenging assumptions and creating ideas for innovative solutions
  4. Prototype – to start creating solutions
  5. Test – solutions

Persona Construction in Design Thinking is in the second phase of the process, which enables the researcher to define user needs and problems alongside one’s insights. There are four types of personas: Goal-directed, Role-based, Engaging, and Fictional personas. The data ethnography methodology uses Fictional Personas which “The personas in the fiction-based perspective are often used to explore design and generate discussion and insights in the field” (Nielsen, 2013, p.16). In this environment, a persona “is represented through a fictional individual, who in turn represents a group of real consumers with similar characteristics” (Miaskiewicz & Kozar, 2011, p. 419). Secondly, and similarly to ethnography, a persona is described in narrative form. This narrative has two goals: (1) to make the persona seem like a real person, and (2) to provide a vivid story concerning the needs of the persona in the context of the product being designed.

In the context of YouTube research, the key criteria for the fictional personas were:

  1. Name
  2. Age, gender
  3. Marital status
  4. Occupation
  5. Hobbies
  6. Technology familiarity
  7. Devices used

To ensure the accuracy of the process, the research was conducted behind the university wall which has a large range of IP addresses. The research was conducted using Firefox under a new username for each persona, the researcher was not in a signed in state for Google or YouTube, a new Google account was created for each persona and the location of user was set by suggesting a phone area code as per their country. Their interests (Hobbies) became the search terms and the algorithmically generated results were recorded in a pre-trained and post-trained state.

Fine Grained Data Scrape

By engaging the persona construction method which reveals insights into how an algorithm will treat its users, or within the context of this research the sorts of results it will recommend, it is then possible to engage in a fine-grained data scrape. A fine grained data scrape is defined as ….[ref]. In this research, it become possible to understand which were the top related videos, which channels were the most viewed, and sorts of networks that emerge around those videos. This process is most useful for not only identifying specific nodes or videos, but also clusters which can be translated into thematic areas, issue publics (Burgess and Matamoros-Fernández, 2016), and audience clusters. I have previously written about the specific social network analysis (SNA) method so I will not go into that detail here, but in order to find these thematic clusters there is a process of data extraction, cleaning and processing which can be followed. SNA is defined as a computational practice “which draws on computational technologies to help identify, aggregate, visualise and interpret people’s social networking and social media data traces” (p.1). In the first instance, I engaged the YouTube Network Analysis Tool (Ref) to extract the network data of related videos to those which returned as popular in the persona construction method – a post trained algorithm state. This digital method tool extracts the data as a Gephi file which can then be manipulated to provide a social network analysis (SNA) across the dataset.

Topic Modelling

The final method to understand how users congregate around popular content on YouTube, and how they communicate about the material, was to engage in topic modelling.

Topic Modelling is the final method which attempts to understand how users talk about certain things in particular ways. Specifically, I was trying to understand how certain topics emerged in relationship to other topics, which can be understood through the Latent Dirichlet Allocation topic modelling approach. Smith and Graham note, “Informally, LDA represents a set of text documents in terms of a mixture of topics that generate words with particular probabilities” through a predetermined number of topics. This provides the researchers with a “heuristic approach that aim[s] to maximise the interpretability and usefulness of the topics”.

For example, if we wanted to find out what are the popular topics that are discussed by a 14 year old Australian boy, we would construct the persona with interests, which in turn become search terms of, bike riding, Lego, Playstation, and Phil and Dan. The top YouTube Channel recommendations for this user before the algorithm training were:

  1. Family Guy
  2. Talk Shows
  3. Trailers
  4. Gordon Ramsey
  5. Joe Rogan
Jonathon_Hutchinson_Digital_Intermediation

Social media audiences consume approximately three percent of the entire amount of content published across platforms (Bärtl, 2018). Of this three percent, a small number of popular digital influencers create that content, for example Casey Neistat, Logan Paul, or Zoella that, arguably, leads to media homogenisation through the limited focus of popular themes and topics. Moreover, platform providers, such as YouTube and Instagram, operate on algorithmic recommender systems such as ‘trending’ and ‘up next’ mechanisms to ensure popular content remains highly visible. While platforms in the digital era exercise a social and political influence, they are largely free from the social, political and cultural constraints applied by regulators on the mass media. Beyond vague community guidelines, there remains very little media policy to ensure that the content produced by digital influencers and amplified by platforms is accurate, diverse to include public interest, or are indeed beneficial. 

This project will research the content production process of automated media systems that engage digital influencers, or leading social media users, who interact with extraordinarily large and commercially oriented audiences. The evidence base will assist in developing theory on contemporary digital media and society, which will consequently shape how communities access public information. Instead of harnessing this knowledge for commercial imperatives, this research project will examine the findings in the context of socially aware digital influencers who occupy similar roles to those found in traditional media organisations. Further, this project will examine how algorithms are making decisions for media consumers based on commercial executions, which are often void of the social awareness associated with public affairs and issues.  

At a time when mass media comes under scrutiny for its involvement in perpetuating misinformation around public issues, accurate media becomes increasingly crucial to the provision of educative material, journalistic independence, media pluralism, and universal access for citizens. At present, media organisations are attempting to repurpose traditional broadcast content on new media platforms, including social media, through automation built on somewhat experimental algorithms. In many cases, these organisations are failing in this new environment, with many automated media attempts appearing more as ‘experimental’. This should be an opportunity for media organisations to rethink how they produce content, and how new informed publics might be brought into being around that content. 

Instead of thinking of automation as a solution to their increasing media environmental pressures, media organisations should be looking toward algorithms to curate and publish informative media for its audiences. This moment provides a unique opportunity to research the contemporary social media environment as media organisations experiment with automated media processes. It also challenges our understanding of automated media through popular vanity metrics such as likes and shares, in what Cunningham and Craig (2017) are calling ‘social media entertainment’. Under this moniker, these scholars highlight the intersection point of social media platforms, content production, and entrepreneurial influencers who commercialise their presence to develop their own self-branded existence. Abidin (2016) refers to these users as digital influencers, to include YouTube and Instagram superstars who demonstrate an unprecedented capacity to manifest new commercially oriented publics. Digital influencers are typically young social media users who commercially create content across a host of social media platforms, which is liked, commented on and shared by millions of fans. It is estimated the top ten 18-24 year old YouTubers are worth $104.3 million collectively (Leather, 2016), indicating a burgeoning new media market. This model of exercising digital influence within automated media systems has potential to translate into the support of an informed public sphere amid a chorus of social media communication noise.  

The research is innovative in a number of ways. Firstly, it is groundbreaking through its approach of collecting and comparing datasets of contemporary social media practice from within the commercial and non-commercial media sectors. Secondly, it theoretically combines media studies, science and technology studies, sociology and internet studies to bolster the emerging field of contemporary life online: an interdisciplinary approach to everyday social media. Thirdly, methodologically it combines traditional qualitative methods such as interviews and focus groups, and blends these with contemporary digital ethnography techniques and emerging social network analysis. Fourth, this research contributes to the emerging field of automation and algorithmic culture, by providing a groundbreaking exploration of data science with traditional audience research: a field of particular importance for media organisations. Finally, the outcomes will provide innovative insights for digital agencies and leading media organisations. 

Aims and Outcomes 

The aims of the project are:  

  1. to understand how digital influencers operate across social media, in both commercial and non-commercial media environments;  
  2. to document how digital media agencies enable digital influencers to create large consumer based publics; 
  3. to examine and understand how algorithms are operating within large-scale media content production; 
  4. to identify how global media is incorporating digital influencer roles and automation (if at all) into their production methodologies; and 
  5. to provide a new theoretical framework, recommendations and a policy tool that enables media organisations to manifest and engage with its audiences on critical public issues.  

The aims will be met by engaging in digital ethnography methods that documents how digital influencers produce content and actively engage with their audiences in an online community. These users are responsible for creating discussion around a number of issues they deem to be important, yet are typically driven by commercial imperatives. These conversations inspired through influencer content production is then compounded by the digital agencies who operate as amplifying agents for those messages, by especially ‘gaming’ the exposure mechanisms of YouTube and Instagram. However, this research will seek to prove that if this model can work in the commercial media environment, can socially aware digital influencers adopt the same techniques. 

The primary research question is:  

  1. how do digital influencers operate to create large consumer based publics?  

The research subquestions are: 

  1. how does automation operate in media content production and distribution? 
  2. how do automated media systems make content distribution decisions based on behavioural assumptions? 
  3. how can media organisations incorporate the successful methods of automation and digital influencers in their publishing practice? 

Background 

Digital influencers are social media users, typically ‘vloggers’ or video bloggers, who create content about products or lifestyles on popular themes including toys, makeup, travel, food and health amongst other subject areas. Increasingly, digital influencers are using a number of social media platforms to build their brand and publish content to their niche and considerably large audiences. This process of content production and distribution is emblematic of digital intermediation through social media platforms that afford individuals to operate in a media ecology, while determined through algorithmic processes. As Gillespie (2014, p.167) notes, algorithms “provide a means to know what there is to know and how to know it, to participate in social and political discourse, and to familiarize ourselves with the publics in which we participate”. At the heart of these algorithmic platforms distributing trending and popular content are the digital influencers who are creating popular, entertaining media and represent the flow of traffic and information between increasingly large audiences. 

Media organisations have been experimenting with both digital influencers and automation to create and distribute its branded content. In many cases, commercial media have employed the services of digital influencers to boost their traditionally produced media content, while deploying, in many ways, crude experiments in automation. Media brands consistently send digital influencers products and services to integrate into their ‘lifestyle’ videos and images. Recommender systems (Striphas, 2015), such as those used for distribution platforms such as Netflix have proved most popular, where content is suggested based on an audience member’s past viewing habits. Recommendation systems have been adopted across a number of media services including Spotify, Apple iTunes, and most news and media websites. The integration of chatbots is also rising, where the most interesting experiment has emerged from the public media sector through the ABC News Chatbot. Ford and Hutchinson (forthcoming) note that the ABC News Chatbot is not only an experiment in automated media systems, but also a process of educating media consumers on how to access crucial information from within a cornucopia of media. 

The key theoretical problem demonstrated in these examples is an asymmetric distribution of agency when automated systems make ‘decisions’ that can be based on flawed normative or behavioural assumptions (Vedder 1999). At worst, there is no possibility to override the automated decision. That is why algorithmic recommendations are sensitive matters and should be explained to users (Tintarev & Masthoff 2015). But explaining and understanding recommendation systems requires deep technical knowledge as the results are produced by a series of complex and often counter-intuitive calculations (Koren et al 2009). Furthermore, recommendations are often the result of more than one algorithm applied in the online and offline processing of consumer behaviour data (Amatriain & Basilico 2015). The asymmetrical relationship this creates between users and media content providers is especially problematic due to the public complexion and social responsibility obligations that should be demonstrated by media organisations. 

Digital influencers as cultural intermediaries are tastemakers that operate across traditional media platforms such as television and radio, and have become more effective at their translation ability across social media platforms such as Instagram, Twitter and Vine for example. Digital intermediation is the next phase of this research, which builds on cultural intermediation, yet focuses on its relationship with automated media systems. 

Original by Ari He on Unsplash

Jonathon_Hutchinson_New_Blog

After a hiatus in publishing, I now have a brand new research blog!

For those of you who remember, I had my old blog at jonathonhutchinson.com. But after accidentally letting that domain name expire, some internet soul purchased that space immediately and then wanted to sell it back to me for money that it just wasn’t worth (maybe). So unfortunately, I lost about ten years worth of public research.

Some of that work including my early steps in blogging in about 2009, some foundational work with Adrian Miles on Quicktime multi video work and hypertextual media (now called vlogging), all of my Honours Research, all of my PhD research, and some of my post PhD work.

An expensive lesson, but one that I have now justified.

For a while, I thought I might switch to a YouTube Research Channel instead of a research blog, but the work in putting out research vlogs is huge (big shout outs to Zoe Glatt for her ongoing work on that format).

So…

This blog is a space is where I will publish research updates, methodology insights, conference undertakings, and some teaching and learning activity.

Most importantly, I am currently working on the research of the project, Digital Intermediation: A study of automated media influencers. Rising from the ashes of a failed DECRA application, I am now on a Research Fellowship at the Hans Bredow Institute in Hamburg Germany. I will work on my research as part of the Algorithmed Public Sphere, alongside Cornelius Puschmann and Jan Schmidt. I will recored all of the work from that research here.

Of course, if you have questions or would like to get in contact, please drop me a line.

Looking forward to many conversations in this space!

Feature photo by Danielle MacInnes on Unsplash.

With a bit of time to stop and think over the Xmas break, I’ve had a thought or two on my academic trajectory for 2017 – which of course came to me over a few beers with friends and family…

I’ve just returned from holidays where I spent much time with family, friends and people who I have no idea are. I kind of did an ‘East Coast Suburbs’ tour of Australia, and realised that with a young family of three boys, suburbia is pretty alright. Dudes can run, scooter, play, basketball, hang, meet other young kids, etc., and rarely did we have that overwhelming city feeling of ‘Where’s Mr 4? Is he in someone’s car?’ kind of vibe that is just part of the tapestry of city living I guess.

I also spent a lot of time with people not in my usual networks – weak ties to the network studies people reading this. It was awesome, and as an ethnographer it really sharpened my skills for my upcoming field work this year. One of the most interesting realisations I had was while camping in one of the many coastal spaces in Northern NSW was that most people couldn’t give a shit about what academics think, or where there trajectory is heading over the next few years.

I watched on with awe of this camping family that lived across the road from us in Minnie Waters. The parents owned a permanent caravan which they had for about 30 years, and there was generations of family that would pop in over the course of the week or so that we were there. They had 4WDs, boats, fishing and crabbing gear – all the toys that made their holiday life totally fun and enjoyable. They had friends and wives and girlfriends and kids… all the while laughing and hanging out with each other (and no doubt eating the best seafood).

It was at that moment that I thought ‘these people have a great life, and they just don’t care what stuff we academics are doing. Like, at all. So that was the impetus to the thinking behind this year’s academic goal:

Make my academic work have some real world impact!

In the day to day grind of academic life, I think we head down and go for glory with our publications, grant writing, strategy development, research and teaching and kind of forget the bigger picture (well I certainly do at least). Some of the real world stuff that has been surfacing in the latter part of 2016 gathered much academic interest (that has enormous real world impact), but I never really saw much of it move from the ‘ivory tower‘ and into any kind of action. I may be wrong here, and tell me if I am in the comments, but I see this as a pretty flaw of the academic profession.

I think we are pretty good at pointing out the short-comings of politics, economics, cultures, governance, communication, etc., but I think we have a problem with converting that into any real impact. Certainly any impact that would have an effect on our fishing family in Minnie Waters.

I saw some great research last year that worked it’s way into the main stream press and reached wider audiences, but on the whole, I only heard a lot of talk about all the bad stuff. I’m using this as a launch pad to try and use 2017 as a time to not only critically analyse shit, but to also make some kind of positive change with it.

Topics that are always coming up in my filter bubble include (to name a few):

  • Trump
  • Fake News
  • Alt Right
  • Algorithms (the algorithm made me do it)
  • Negative economic growth
  • Disastrous left-leaning parties

If we put all of this together, it could be a right disaster for our entire contemporary civilisation. Are we not in über privileged positions to have a bird’s eye view of this stuff, and should it not be our responsibility to feed this in to the public sphere?

It’s one thing to identify this, but another thing to action it. I’m not clear on how to do my part yet – maybe more media appearances? Maybe I will engage local community groups and feed information into them? Maybe I’ll run in politics as Obama Reckons I should?

But I certainly need to get out my academic circles this year and talk more with ordinary people about how they can change things – you know, encourage people to lead their own shit.

Oh yeah, and I’m going to do this after I finish my book, submit my DECRA, take on my responsibilities as the new undergraduate coordinator, write a new university wide online course for social media, continue to teach my Social Media MOOC, coordinate and teach four subjects and undertake the field work for my new research project.

I do love how time off makes you put things into some sort of perspective 😉

I’m in Seoul South Korea this week, and presenting some research on the sharing economy that we’ve (along with Associate Professor Tim Dwyer) been undertaking for the past few months, specifically #Airbnb conversations and how Australia is regulating what Pritchard (2016) terms ‘consumer capitalist economy‘.

airbnb_data1_top20

It’s been another great piece of social media research from my perspective that reveals some unique insights into the social and cultural application of what has recently been reframed as a regulatory problem in NYC and San Francisco.

Through the global analysis of #airbnb (1.6m tweets, across 29 June – 27 July), we revealed the following insights:

  1. The Airbnb conversation has an almost equal emphasis on travel and users enterprise;
  2. This is a business that is only enabled by mobile media devices, as demonstrated through the #livethere campaign;
  3. The conversation is beginning to gain momentum in Asia, specifically South East Asia;
  4. There is a subsidiary level of business that piggy-backs on Airbnb, where some of it has a strong civil role, for example keeping senior citizens connected and social, see for example the work @helpage are conducting;
  5. If the regulation of Airbnb is too restrictive, you will damage these secondary markets that may not be precisely in the ‘consumer capitalist society’.
screen-shot-2016-11-07-at-13-55-57

From here, we continue to build ties with our colleagues at Yonsei University and develop this research further around the impacts of digital diplomacy, regulation and the sharing economy, and comparative studies between mobile broadband in Australia and South Korea.